ANOOP GEORGE
Vellore Institute of Technology University, JAIN (Deemed-to-be University), Mahatma Gandhi University
About
I am currently serving as an Assistant Professor at VITOL, Vellore Institute of Technology (VIT). Previously, I worked as an Assistant Professor in the Management Department at JAIN (Deemed-to-be University), Kochi, and at the School of Management and Business Studies, Mahatma Gandhi University, Kerala. Additionally, I have served as HOD (Academic) and Project Originator at the Institute of Gems and Jewellery, Kerala, gaining leadership and project management experience, and I also bring prior industry experience with the TATA Group and Shoppers Stop, bridging academic research with industry practice.
I hold a PhD from Cochin University of Science and Technology, specializing in Gamification, and qualified UGC NET in 2018.
My research is published in reputed journals such as Services Marketing Quarterly, Health Marketing Quarterly, Management of Environmental Quality, Journal of Financial Services Marketing, and the International Journal of Online Marketing. I currently serve as a Research Consultant for MicroResearch, Canada, and review for journals including the Journal of Retailing and Consumer Services and Electronic Commerce Research.
Employment
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Vellore Institute of Technology University Assistant Professor2026 - Present
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JAIN (Deemed-to-be University) Assistant Professor2024 - 2026
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Mahatma Gandhi University Assistant Professor2023 - 2024
Education
Education history is unavailable.
Projects & Funding
Projects & funding information is unavailable.
Publications (12)
- Beyond Clicks and Mortar: Exploring the Influence of Experience Value on Willingness to Adopt Phygital Services Save
- Enablers and inhibitors of personalised gamification adoption in m-wallet applications: a behavioural reasoning theory perspective Save
- Driving Customer Engagement through Gamification Save
- Driving affective commitment among food delivery executives towards an online food delivery partner platform through gamification Save
- Driving customer engagement through gamification: Proposing a Gamified customer engagement framework Save
- Gamified Mobile Apps as a Catalyst for Pro-environmental Behaviour Change: Proposal of a Model Save
- Does the utilitarian value of gamified virtual currency affect its usage intention in the context of e-commerce Save
- Do Females Intend to Use Gamified Virtual Currency in E-Tailing? Save
- Determinants of on-demand ridesharing: the role of awareness of environmental consequences Save
- Handbook of Research on Cross-Disciplinary Uses of Gamification in Organizations Save