About
Dr. Jitendra Sharma is a Professor and Dean at the Faculty of Design & Arts, Poornima University, Jaipur, India, with over 23 years of experience spanning academia, research, and the creative industries. He holds a Ph.D. in Fine Art Photography and has professional experience with leading animation studios and design organizations, including Reliance Entertainment's BIG Animation Studios, where he contributed to internationally acclaimed animation projects. His research focuses on photography, design, animation, immersive technologies (AR/VR/XR), artificial intelligence in creative education, gamification, sustainable design, media studies, and disability-inclusive design. He has authored and co-authored numerous research papers published in Scopus, Web of Science, ABDC, and UGC-CARE indexed journals, and has edited scholarly publications, including Emerging Trends in Design and Arts: A Multidisciplinary Approach to Aesthetics, Media and Innovation (Taylor & Francis) and special issues of ShodhKosh: Journal of Visual and Performing Arts. As Conference Chair of the International Conference on Emerging Trends in Design & Arts (ICETDA), he has played a pivotal role in fostering interdisciplinary research collaborations across academia and industry. His research contributions have resulted in multiple patents in immersive technologies, educational innovation, and sustainable product development, along with a copyright in creative arts. He currently supervises doctoral research across visual arts, animation, game design, fashion, and interior design, while actively promoting innovation, research excellence, and international academic collaborations. Beyond research, Dr. Sharma has conceptualized and organized internationally acclaimed art initiatives such as the Sarjana International Painting Camp, Srijan National Stone Sculpture Camp, and other collaborative art residencies that bridge artistic practice with research, cultural exchange, and creative innovation
Employment
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Poornima University Professor2020 - Present
Education
Education history is unavailable.
Projects & Funding
Projects & funding information is unavailable.
Publications (19)
- Application of Instructional Ergonomic in Designing Effective Comic Textbook for Regional School Education Save
- Leveraging AI for Interactive 3D Visualizations and Immersive Simulations of Sustainable Practices in Urban Planning Save
- Emerging Trends in Design and Arts Save
- Clothing-Related Issues of People with Disabilities Save
- Designing Clothing for Individuals with Locomotor Disabilities Save
- Empowering Education through Augmented Reality and Gamification: Fostering Social Change in the Learning Experience Save
- Leather-like Mycelium Material: Future Prospects for Sustainable Innovation in India Save
- THE ART OF GAMIFICATION FOR SOCIETAL MIND SHIFTS: REFINING HUMAN BEHAVIOUR THROUGH STRATEGIC ENGAGEMENT Save
- TRANSFORMATIVE EFFECTS OF ANIMATION, VIRTUAL REALITY, AND AUGMENTED REALITY IN EDUCATION - A STUDY Save
- Computer Vision and AI, with Immersive Technologies in Education and Training: A Bibliometric Analysis Save