Ankita Roy
Also known as: A Roy
Indian Institute of Technology Hyderabad, Kyushu University, Indian Institute of Technology Bombay, National Institute of Design (NID Ahmedabad)
About
Ankita Roy teaches at IIT Hyderabad in the Design Department. Across her years of research & industrial exposure, she has developed diverse Interest areas in: Typography & Ancient Scripts, Tessellation & Geometry, Kufic Calligraphy, Experiential & Multisensory Design, UX UI, Paper Engineering and Book Design. Her major works includes "Brahmi -Rediscovering the Lost Script" cataloged at The British Library & Oxford. Her research on The Metropolis of Mandu that Studies Artistic Traditions of Mandu from Kalpasutra to Nimatnama, with in depth analysis of 'Nimatnama' & 'Bustan of Saadi' published in the book " The Magic of Mandu - Suhur-e-Shaadiabad in 2019" received the prestigious "National Award" in Excellence in Publishing in English by Ministry of Tourism, Government of India.
Employment
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Indian Institute of Technology Hyderabad Assistant Professor2020 - Present
Education
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Kyushu University Doctor of Philosophy (PhD)2024 - Present
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Indian Institute of Technology Bombay Masters in Design2010 - 2012
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National Institute of Design (NID Ahmedabad) Bachelor in design2003 - 2007
Projects & Funding
Projects & funding information is unavailable.
Publications (22)
- Mitigation of Human-Wildlife Conflict Through Innovative Communication Design Solution in Tirumala, Tirupati Save
- Interface Iconography, Intricacies and Relationships in Contemporary Digital Realms Save
- A Design framework proposal to create culturally appropriate graphical user interface for ageing population. Save
- User Interface (UI) and Gamification strategies in Serious Games for Geriatric Physiotherapeutic Rehabilitation - A Comparative Analysis Save
- Navigational Integration: Enhancing User Experience Through Illustration-Driven Wayfinding in a Multi-storied Building in Real and Augmented Environments Save
- Revival of the Traditional Gond Art of Madhya Pradesh Through Modern Technologies of the Digital Platforms and UX-UI Save
- Embark ● Explore ● Experience ANCIENT EGYPT with Augmented Reality Save
- Enhanced Learning Experience with Gamification to Increase Awareness of Finance Among Young Children Save
- Exploring New Idioms for Books as Interactive Experiences in Digital Domain Save
- Trends in the Gond Aesthetics and Narrative Styles in Graphic Novels Save