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Publications (9)
- Continuity in E-Learning Adoption: Exploring Innovation as a Moderating Factor Save
- Trends in E-learning research: bibliometric analysis on Scopus publications post COVID-19 in Asian context Save
- Demystifying Effective E-learning Through Gamification Save
- A study of Consumer Attitude in Predicting the Purchase behavior towards green Products Save
- A study on Systematic review of Gamification in Education Sector Save
- Gamification in Education industry Save
- Green Bonds: A Catalyst for Sustainable Development Save
- Methods of Energy-Saving Measures Save
- Artificial Intelligence: A boom for online Business Save